A couple users reported that they were having issues with saving.  About a week ago I put a new version in the app store that I think should fix it.  I haven’t had any saving issues in my testing with either of the versions that I’ve put up,  my progress saves every time, so it’s been a little tricky to troubleshoot.

I considered trying to make the app save every time someone clicks a box. But, that happens a ton, and often in quick succession, and it just ended up being too resource intensive for the app and caused some issues.  So instead, it saves if you return to the puzzle list.  And it saves if you exit the app or if the app goes into the background (like if someone calls).

In future updates I’ll try to figure out a way to speed up the saving process by reconfiguring how the data is stored.  Maybe it’s taking too long on some people’s devices and so then it just doesn’t save?  Seems unlikely, but I will try that idea out and see if it helps.

I also realized what a select few users were talking about when they said the clues were being cut off.  I had obviously written and tested the clues so they fit perfectly into the space provided – so this seemed very strange to me.  But, it turns on that in iOS 7, if you go into settings –> general –> accessibility there is an option for bold text.  And that option somehow trumps my own font settings I coded.  So, even though I don’t provide a bold version of the font I use in the app, iOS 7 invents one by adding a bunch of pixels to the font to make it look fatter, and in doing so – it extends the clues off the screen.  Crazy.

I have figured out how to account for this and that fix will be in the next version.  But, a work around in the meantime is to turn that feature off in your settings.   Also, in my humble opinion, the app looks a lot better with the intended skinny version of the font.  Give it a try.  You’re gonna like the way it looks.  I guarantee it.